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Gamepaddle. Video Games, Education, Empowerment.

di

Sebastian Ring , Michaela Anderle

Ledizioni

Gamepaddle. Video Games, Education, Empowerment. - Bookrepublic

Gamepaddle. Video Games, Education, Empowerment.

di

Sebastian Ring , Michaela Anderle

Ledizioni

FORMATO

Social DRM

DISPOSITIVI SUPPORTATI

computer

e-reader/kobo

ios

android

kindle

€ 0,00

Descrizione

In the educational discourse video games are often regarded as a vital risk for young people. Especially excessive gaming of adolescents troubles teachers, educators and parents. The lack of knowledge about digital gaming worlds, as well as the lack of own gaming experience can lead to misjudgement and ignorance of resources acquired by young gamers. This is the starting point of the Gamepaddle project: identifying young people’s game-related resources and helping them to benefit from them in other primarily non-game-related contexts such as school, intergenerational dialogue, creative activity or civic commitment.

Dettagli

Dimensioni del file

10,3 MB

Lingua

ita

Anno

2016

Isbn

9788867054107